All info contained here is taken from direct dev quotes and officially released media, interviews, hands on demo's etc. Sources to the info are at the [jumpto=Links]Bottom[/jumpto].
Sith Inquisitor
Aspirant to the Dark Council
Through victory, my chains are broken. The Force shall free me.
General
- Starting Planet: Korriban
- Based off Darth Sidious (Emperor Palpatine) and Darth Maul (for melee combat)
- Can be ranged DPS/support or a hybrid of force/melee DPS
- Uses force points for pacing mechanic
- Unmatched ability of lightning and electrical attacks
- Able to deflect blasters from front or back
- Uses Single blade or Double bladed light sabers
Story
- The Sith Inquisitor begins the game as a slave, plucked from obscurity and toil in a highly stratified, unforgiving Empire because of his Force-sensitivity and sent to become a Sith or die.
- The Sith inquisitor reports to a Sith overseer as part of the slave caste--a group of low-born wannabes who are not of proper Sith bloodlines
- The Inquisitor is about the darkest of dark side secrets.
- The Inquisitor is about power not (solely) through brute force and intimidation, but through manipulation, corruption, and knowledge.
- The Sith Inquisitor is about the individual at odds with the community, and whether to ultimately embrace that community, transform it, or act in defiance of it.
Advanced Classes
* Ranged DPS/Support (Based on Palpatine)
- Lightning and control powers
- More of a sorcerer than you are a lightsaber-wielder. You operate at range.
- When you decide to specialize, you can really focus on the lightning abilities and being more of a longer range character and a support character you know, where you get to like take out five guys with a giant lightning storm or lift them up into the air and then crash them down down into the ground.
* Melee DPS/Force power hybrid (Based on Darth Maul)
- Agile-wielding the saber staff
- Still have some lightning and other dark powers, but you're much more effective when you leap right into combat and engage in melee.
- If specialized in melee, would a very devious controlling kind, he doesn't have much armors, but he has full use of the Force and he can use it in all sorts of exotic ways to boost his own survivability.
Companions
- Kim Vaal, a Dashade. This companion is a melee focused fighter with the unique racial ability to soak up force power from enemy force users.
- Xalek, a Kaleesh force user. This character becomes the apprentice to the Sith Inquisitor at some time during the main story line. Pure DPS; his combat abilities greatly augment the Inquisitors damage output.
Weapons
- Doublebladed Lightsaber
- Single Lightsaber
Armor
Abilities
(actual tooltips shown where available)
Saber Strike - Melee attack, restores force points
Lightning Hold - CC
Unnamed Force Drain - damage enemy, heals self/allies
Unnamed revive ability - revive other players
Unnamed lightning AOE - AOE damage
Saber Strike
Instant
Range: 4m
Deals 100% weapon damage spread across a flurry of quick melee attacks
Shock
Force Points: 60
Instant
Cooldown: 6s
Range: 15m
Shocks the target for high energy damage.
Electrocute
Force Points: 90
Instant
Cooldown: 30 sec
Range: 15m
A quick jolt of lightning that does moderate damage and stuns the target for 6 seconds.
Vicious Saber
Force Points: 30
Instant
Charges the lightsaber with lightning, making your melee attacks do higher damage to incapacitated targets.
Must equip a double-bladed lightsaber to use this ability
Discharge
Force Points: 90
Instant
Cooldown: 20 sec
Range: 15m
Discharges the lightning on your saber into your target, doing moderate damage and immobilizing them for 4 seconds. Can only be used if your saber is charged.
Must equip a double-bladed lightsaber to use this ability
Backlash
Force Points: 60
Instant
Cooldown: 120 sec
Surrounds the Inquisitor with lightning, increasing his resistance to damage by 50% for 15 seconds. In addition, once per second any enemy that attacks the Inquisitor in melee while Backlash is active suffers low damage.
Overload
Force Points: 120
Instant
Cooldown: 12 sec
Range: 10m
Does moderate damage to up to 5 targets within 10m of caster, and knocks them back for 4 seconds. Does less damage the further a target is from the caster.
Lightning Drain
Channeled: 6 sec
Cooldown: 30 sec
Range: 15m
A channeled lightning ability that does damage to the target and restores Force to the caster each second that it is maintained. It will also stun the target for the duration.
Whirlwind
Force Points: 60
Instant
Cooldown: 120 sec
Range: 15m
Keeps the target immobilized for 15 seconds. This effect is cancelled if the target takes any damage. Every 3 seconds up to 6 enemies within 8m of the target will suffer slight lightning damage.
Dark Gift
Force Points : 60
Casting Time : 1.5 sec
Range : 30m
Restores a moderate amount of health to yourself or a friendly target.
Meditation
Channeled: 15s
Cooldown: 1m
Pause and meditate to restore your health and force. Damage causes this effect to end prematurely. Cannot be used during combat.
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