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Thread: The Esseles Strategies (Republic)(Lvl 10)

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    Jedi Weapon Master Tetris Champion Snake Champion Rayden's Avatar
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    Default The Esseles Strategies (Republic)(Lvl 10)

    The Esseles is the first flashpoint available to all Republic players. You can get this as early as level 10. When you are on the republic fleet, you are given the option for a priority transport to Corruscant. The flashpoint is listed as a Heroic +2, however personally I'd recommend a 3 or 4-man team. It will depend on your companions as well, I found T7 to be useless here, while Qyzen really shines.There are a few mobs that pack quite a punch, and you need a good dose of firepower.


    Recommended setup: 1 tank, 1 healer, 2 dps




    The mission itself is pretty straightforward, so I'm not going to spoil any of the story. Most mobs are easy to kill, and your team shouldn't have to much trouble untill the 2nd boss, Ironfist.


    Tasks:
    Board the Republic Transport Esseles
    Talk to the Esseles Passenger in the Lounge
    Talk to First Officer Haken on the Bridge
    Talk to Commander Narlock
    Defeat Lieutenant Isric
    Deactivate Secondary Conduit A
    Deactivate Secondary Conduit B
    Deactivate Secondary Conduit C
    Override the Bridge's Auxiliary Power
    Bonus mission: Mercenary Boarders
    Defeat Ironfist
    Bonus mission: Mercenary Boarders
    Bonus mission: bonus bounty 1
    Talk to First Officer Haken
    Bonus mission: Mercenary Boarders
    Access the Starboard Hangar Bay via the Elevator
    Board the Emperor's Glory in a Shuttle
    Sabotage the Power Station
    Bonus mission: Desperate Assault
    Deactivate the Tractor Beam
    Bonus mission: Desperate Assault
    Bonus mission: bonus bounty 1
    Find an Escape Route
    Bonus mission: Desperate Assault
    Return to Ambassador Asara in the Hangar
    Bonus mission: Desperate Assault
    Defeat Vokk
    Bonus mission: bonus bounty 1
    Talk to Ambassador Asara
    Return to the Esseles in a Shuttle
    Return to First Officer Haken on the Bridge


    Gains:
    Upon completion of this mission you will gain:


    1800 Experience


    The first bossfight against Lieutenant Isric is pretty straightforward. He will spawn lots of adds, but they shouldn't be much of a problem.
    He will use 4 skills:
    - Hail Of Bolts
    Instant
    Range: 15m
    Fires several rounds at the area. All targets in this area take damage.
    - Ranged Attack
    Instant
    Range: 30m
    A series of ranged shots for an NPC
    - Spawn Adds
    Instant
    Range: 30m
    This ability will spawn adds during the Lt. Isric fight
    - Stockstrike
    Instant
    Range: 4m
    Strikes the target with the butt of the rifle, dealing 487 kinetic damage. Standard and weak targets are knocked down for 3 seconds.


    The next boss is a lot harder. Ironfist is a mandalorian Veteran. He has 4 core skills:
    - Headshot
    2 seconds
    Range: 30m
    Fires a shot at the target's head that deals heavy damage.
    - Iron Curtain
    Instant
    Ironfist is shielded from all attacks after knocking back nearby targets. His missiles become active during this phase.
    -Jet Charge
    Instant
    Range: 50m
    Jumps to a distant target, doing light damage and knocking weaker targets back.
    - Missile Salvo
    Instant
    Range: 60m
    Fires a volley of missiles at the target area, dealing moderate kinetic damage on impact.


    His missile salvo is lethal, though he will mark the area, giving you a few seconds to run away. He will also spawn adds at certain intervals, have 1 or 2 team member take them down asap or they will overwhelm your team. It's without a doubt the hardest fight in the flashpoint.




    The next boss, ISS-994 Power Droid, is optional, but recommended. He doesn't put up much of a fight, and can drop excellent loot. You will need to activate 2 security consoles at the same time to enable this bossfight. Both are guarded by enemy troops, so make sure you clear both of them first before you activate one.


    Right after this droid is another boss droid that can be avoided. The ISS-7 Guadrian Battledroid is somewhat harder to defeat, but also drops great stuff, so you should fight him anyway.


    One of the main things you need to keep in mind for both these fights, you are fighting on a platform, and it's rather easy to fall down.. Watch your step.


    The last boss is actually rather easy to beat. This is a very straightforward fight. Vokk is a sith warrior that will use 2 lightsabers, as well as Force Lighting. He will mark an area before he uses his Lightning, so if you see the circle you have a few seconds to get out, keep an eye on those and you will be fine.




    Congrats, you just beat your first flashpoint.


    Source: http://www.torhead.com/
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    Last edited by Rayden; 12-21-2011 at 12:09 PM.
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    Default

    Good start, sir. I think probably tomorrow I'll add some prefixes to this forum to make it easier to post templates for guides.


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