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Thread: Smuggler - Confirmed Facts

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    PvP = Hardmode jd-inflames's Avatar
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    Default Smuggler - Confirmed Facts

    Taken from swtor.com


    Quote Originally Posted by Hoviator View Post
    The Smuggler
    [align=right]Galactic Profiteers[/align]



    [align=center]NEW STUFF IS YELLOW
    LAST UPDATE: June, 29th
    [/align]

    General
    • Starting Planet: Ord Mantell HoloNet
    • They are going to balance the Smuggler so it'll be fun to play in PvP too. DH
    • The Smuggler is a "classy guy" Gameplay1
    • Obviously, Han Solo represents this class.
    • The Smuggler gets the girl (or the guy) SDCC 2009
    • The Smuggler gets the credits SDCC 2009
    • The Smuggler Class gets its own ship (as all others) DH


    Weapons
    • Fast firing Pistols / Blaster HoloNet
    • Go to "Outfitting / Screenshots / Concept Art" for Screenshots / Concept Art


    Armor
    • Comfortable, flexible clothing with some custom modifications to stay light on the feet and quick on the draw HoloNet


    Combat
    • The Smuggler uses the Cover System -AI: When in cover gains defencive bonus Gameplay1
    • The Smuggler uses the Energy System -AI: energy regens extremely quickly (about 5%/0.5sec) Gameplay1
    • The Smuggler can shoot while running (away). E3
    • GCD (Global Cooldown) is about 1.5 seconds. Gameplay1


    Abilities

    • Cover* -AI: Doesn't cost / Energy. Instant. Medium Ranged. No Cooldown. Does NOT go on/trigger GCD. Puts you into cover behind an object where the green indicator is. Gameplay1
    • Flash Grenade* -AI: Costs about 40% Energy. Instant. Ranged. 20sec Cooldown. AoE 8sec stun, breaks on damage, deals no damage. Gameplay1
    • Headshot* -AI: Doesn't cost / Energy. Instant. Long Ranged. 10sec Cooldown. Can only be used on a stunned target.(This includes working off of Flash Grenade.). High damaging attack. Gameplay1
    • Grenade* -AI: Costs ? Energy. Instant. ?sec Cooldown. DH

    Out of Cover only:
    • Shoot* -AI: Costs about 5% Energy. Instant. Long Ranged. No Cooldown. Damaging attack. Gameplay1
    • Groin Kick* -AI: Costs about 25% Energy. Instant. Short Ranged. 12sec Cooldown. 6sec Stun and deals damage.; also known as "Dirty Kick" Gameplay1
    • Portable Cover* -AI: Costs about ?% Energy. ?sec Cooldown. Same as the AI; deploys cover in front of player. DH
    • MeleeAmbush* -AI: Costs about ?% Energy. ?sec Cooldown. Melee Ambush Attack DH

    In Cover only:
    • Cover Shot* -AI: Costs about 5% Energy. Instant. Long Ranged. No Cooldown. Damaging attack(Same as "Shoot" but you're doing it from Cover.). Gameplay1
    • Triple Power Shot* -AI: Costs about 60% Energy. Instant. Long Ranged. No Cooldown. Fires 3 Large Blasts, each blast doing separate damage, and the first blast knocks down enemy for 2sec; also known as "Charged Burst" Gameplay1
    • Barrage -AI: Doesn't cost / Energy. 3sec Channel. Long Ranged CoE(Cone of Effect). 12sec Cooldown. Affects anyone infront, within range, of the Barrage. Deals damage and breaks enemies' charge. Gameplay1 HoloNet

    Out of combat:
    • Bandage -AI: Out of combat self heal DH


    Specialization
    • Gunslinger: Dual Pistols, Long Range, Smooth Talk (Persuade) DH
    • Scoundrel: Stealth Based, Short Range, Medicine DH


    Outfitting / Screenshots / Concept Art

    From swtor.com:
    From thegalacticstruggle.com (caution: really big images!):


    Various Additional Information


    Wallpaper


    Sources Listing


    History(newest on top)
    • 29-06-10 DH: E3 dissected
    • 17-06-10 E3
    • 18-01-09 Minor source update.
    • 16-01-09 Added 2 very important facts.
    • 10-01-09 Added the remaining Aurabesh written stuff from the Holonet
    • 09-12-24 Added lots of Screenshots/Concept Art, the History and minor Updates
    • 09-12-24 Thread created



    * = Name may not be right
    AI = Additional Information

    As always: PLEASE HELP me to get all the new information and correct me if Im wrong. Thanks!

    *I am aware of this post, but it is not fact based and it coveres a wider spectrum of the smuggler (e.g. roleplaying), and its not as detailed as this post.*

  2. #2
    Charter Member Javilionaire's Avatar
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    Default

    Interesting info. The cover system seems very groundbreaking and will definitely cause me to try out smuggler.

    I believe they also have some sort of "stealth" ability similar to a rogue in wow. Correct me if I'm wrong.

  3. #3
    PvP = Hardmode jd-inflames's Avatar
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    Default

    I'm in full agreement about the cover system being groundbreaking. It's good that BioWare is taking new steps to making the strategy challenging and the ranged classes different.


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