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Thread: Juggernaut tanking rotations.

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    PvP = Hardmode jd-inflames's Avatar
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    Default Juggernaut tanking rotations.

    Keep in mind a few things before I get started, this is somewhat a rough draft as I am posting this a bit shy of level 45. Feel free to debate and argue with me as always.

    For trash, assuming there is 5, 2 elite 3 strong or 2 strong 3 elite, try and have one of the big guys cc'd. Saber throw the 2nd dos target, then force charge the primary dos target while trying to position the group together while away from the cc'd mob. Once this is started, we start our aoe rotation.

    Sunder, sweeping strikes, force scream, force choke, sunder, smash, sweep, enrage, backhand, sunder, crushing blow. Keep retaliation on cd and when everything is on cd just use ravage or better yet your spammable rage generator as a filler.

    Single target rotation is very similar only use the mighty blow rage dump if you need a filler and you're full of rage.

    Again. Feel free to dispute. This is still a learning experience for all of us.

    ~JD


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    This is a good write up, my jug just hit level 10 and I will be needing all the tank help I can get.
    "Reality doesn't care if you believe it." ―Boba Fett

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    PvP = Hardmode jd-inflames's Avatar
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    Well, you will notice in group situations your taunt will remain on cd on a lot of these trash pulls. Juggernauts aren't quite built like the other tanking classes in terms of aoe, but we certainly take a hit better.

    ~JD


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    Default Hello ppl

    I'am just a lvl 26 Jugg and new to this forum... so please excuse my intervention
    But my experience tells me another rotation for this kind of pulls and it goes like this (since I haven't got the saber-throw at lvl26)

    1a- Best case, One of the mobs stands out of the group. The inquisitor targets it and while he casts the "whirling-wind", I'll Force Charge the rest of the group followed by smash

    1b- Second case, all mobs are grouped together. The inquisitor prepares to freeze his target but he waits for my pull.
    Then I'll start with the Force Charge followed by a Smash, and I'll kite the mobs for a 3-4 seconds. This shall gives enough time for the inquisitor freeze his target. The faster he manages the freezing the easier it gets for you to position the rest of the group at the right place (watch out your smash has a 8m raduis so you'll have to move far enough so that your next smash won't affect the feezed mob).

    2- Enrage and one Sundering Assault (your palls should start the DPS now)

    3- and I'll start my Rotation which goes like this :
    Retaliation >> Force Scream/Smash > (at higher level I'll use Backhand here) > Crushing Blow > Vicious Slash
    Don't forget to keep your rage at minimum 2-3 by using Rage generating habilities in that order of priority Enrage > Sundering Assault > Assault depending on cooldowns


    Sorry for my english (its not my native language)

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    hmm... Single target rotation Boss mode my theory

    saber toss,
    charge (both build threat and rage)
    force scream (instant damage mitigation and its free because of the charge)
    Crushing blow (boom 5 stacks of armor reduction because enrage is real)
    Backhand (MOAR THREAT)
    choke (not gonna do anything but be a short dot and also builds rage)
    SMASH!

    From there, basically keep the armor reduction stacks up by keeping that on CD, retaliation whenever you can because it increases damage mitigation, and interrupt stuff if you can. Dont forget you can toss out Retaliation whenever you please because it is not part of the GCD, so you can retali-smash, retali-scream, retali-choke. Sunder is always the go to filler, if its on CD just wave your wand around a little and keep Force scream on CD because it does give you a bubble.

    I dont taunt until the boss looks at someone else, and only use one taunt at a time so you should almost always have either the aoe or single taunt available.

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    JUGGERNAUT SMASH!

    Seriously, dude... get Smash in your rotation, and make sure you have the Quake talent to go with it. It's great for AOE threat when you've got grouped up mobs, and it's essential in operations. As for the idea of a 'rotation', I prefer to think in terms of Priority when it comes to my abilities. This applies to my raiding Sniper, as well as my Juggy alt. Also, I cheat a little bit, I use a Logitech G13, which allows me to build hardware macros... it makes sure I use all those random abilities on cooldown, per my priority list:

    Smash > Retaliate > Force Scream > Sunder > (regular Attack).

    I don't have backhand yet, but I'll use that, charge, and saber throw as my openers, then save Backhand for when I need a quick threat grab and taunt is on cooldown. I don't think I have crushing blow yet on my juggy, but I'll work it in whereever it needs to be. As for Force Choke, I save that for ranged mobs that refuse to run into SMASH range. Same for Saber Throw, if I didn't open with it. In ops, especially on bosses that don't have adds, choke is just another DOT to put on the boss, which ups your threat. When I'm tanking packs of trash, if I have more than half a bar of rage, I'll weave in sweeping strikes wherever I can.

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    You misunderstand... actually I misrepresented... What i should have said is "this is my initial pull rotation".

    Yes, smash and force scream are the first 2 i make sure are on CD. Retaliate should be first on that list IMO simply because it doesn't use a GCD.

    As far as choke... thats what i said... its a dot that builds threat and rage... the rage part is why I use it right away; frontload your rage meter and the rest of the fight you usually generate it just by mashing Cooldowns.

    I wouldnt rely on backhand like i would a taunt... yes it generates large amounts of threat, but it doesnt guarantee you are going to pull threat off that silly critmonkey that pulled it off you. You are better off using the intervene or whatever its called to grab threat and reduce that persons threat generation capabilities.

    I would like to see how you Macro'd your mouse... i have the g700 and it seems that 2 of my 4 thumb buttons i cannot keybind within the game =\

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    I lied, I do have backhand, and you're right, I do have retaliate at the top of that priority list. As for the macro, I don't use the in game software, I use the logitech gaming software to do it.



    Since the G13 only has 7 buttons across the top row, I've changed my action bar to put the 7 most used skills in 1-7. That leaves 8 through = free for the abilities I want to weave into my macros... So I have retaliate in the = slot, smash in the - slot, and so on. Then, I edit the button in the software and define a 'Multi-Key' command for the button. So, with the G13, my spam button is 4, since it's right in the middle... when I press the 4 button, the logitech software does the following: =-048

    Basically, it hits each key in turn, in the same instance, and the game triggers whatever ability is off cooldown that gets hit first. So, in this case, it tries to retaliate, then smash, then scream, then sunder, then regular attack. On my sniper, I have my DPS relics in those slots too, so it includes them in my DPS rotation, and uses them every time they are off cooldown. I won't do that with my tanking relics though, as tanking relics double as 'oh-shit' buttons. You should be able to define similar macro's for the G700, but I'm not sure if it uses the same software shown here... I know my G500 doesn't register with this software, so your mileage may vary. I believe you can define similar macro's in the default logitech mouse software, if you don't have their gaming suite installed.

    Not to sound like a PR guy for Logitech... but I don't think I could play this game anymore without this thing... I can't say enough nice things about this G13. I've always been a macro monkey, and the hardware macro's alone would make me buy this again... throw in the d-pad and the function buttons, and I'm totally sold. I love this device!

    Crash

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    Been looking at this pad and a few others but this one seems to have all the bells and whistles I need especially with Mech Warrior online coming up. I do have the Logitech G110 key board that is servicable for now.

    However, back to this game. Thanks for the rotations. I'm at lvl 30 and been using Force Jump>Smash>sunder>assault to build rage. Force scream and retaliation as they come up. I am finding that Sunder does stack regularly. I am assuming that as I increase my accuracy that it will improve the stack

    Thanks

    Puros

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    Nevermind on the sundering attack accuracy. Found the problem, goes under the 10% rule ;P

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